Plasma Rifle Fallout New Vegas
This is an overview article which contains background information and cross-game comparisons. For game-specific information and stats, see the articles linked on the right. |
Rifle Fallout New Vegas Special Plasma Rifle to find out where to get the best deal on Rifle Fallout New Vegas Special Plasma Rifle. If the Rifle Fallout New Vegas Special Plasma Rifle is integrated that you must have, be sure to order now to stay away from disappointment Click on right here to find out exactly where to get the very best deal. Rifle Fallout New Vegas Turbo Plasma Rifle is the best commodities brought out the foregoing 7 days. Since telling their unequalled getting pregnant, transformed in addition at this point accommodated absolutely no in excess of by yourself. Plasma rifles or plasma casters are energy based weapons that appear in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76, Fallout Tactics, Fallout: Brotherhood of Steel, Fallout Shelter, and Fallout: The Board Game. Plasma rifles or plasma casters are high-tech weapons.
|
Plasma rifles or plasma casters are energy based weapons that appear in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76, Fallout Tactics, Fallout: Brotherhood of Steel, Fallout Shelter, and Fallout: The Board Game.
BackgroundEdit
Plasma rifles or plasma casters are high-tech weapons which find numerous applications in military and industrial fields. They fire superheated bolts of plasma powered by either microfusion cells, heavy energy cells or plasma cartridges. The bolt forms in a special chamber, which is then sent down a superconducting barrel,[1][2] propelled by, and in some models stabilized by electromagnetic claws upon exiting it.[3]
The plasma bolt is a toroid of superheated hydrogen gas that delivers high levels of both thermal and kinetic energy damage to the target, melting through most types of armors and causing massive 3rd-degree and 4th-degree burns.
Initially, these weapons were bulky, industrial plasma casters designed to be an industrial welding tool rather than a weapon, manufactured by Winchester Arms; while it performed admirably as a welding tool, it was expensive and required specialized training to use. However, later developments for the US Army would lead to a more compact and smaller designs, such as the plasma pistol and plasma rifle, that was cheaper to produce and easier to train for, perfectly suited for urban warfare.[4]
Regardless, all types of plasma weapons have a common feature: when a Critical Hit is delivered, they can literally melt down enemies. While most industrial casters aren't powerful enough to dissolve bones too, subsequent models have no problem converting the target into a puddle of goo.
ModelsEdit
Winchester P94Edit
The Winchester Model P94 is a bulky, industrial-grade energy caster, firing superheated bolts of plasma down a superconducting barrel,[1] ending in electromagnetic claws helping to stabilize the plasma bolt.[3] However, in an interview for Future Weapons Today, US Army Colonel Moretti slammed the design,[4] likely for being bulky and outdated.[5][6]
Winchester P94 turboEdit
It's a modified version of the Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process, resulting in an increase in the rate of fire.[7]
- For the modification that appears in Fallout: New Vegas, see : Plasma caster HS electrode.
The Smitty SpecialEdit
The Smitty Special is a heavily modified Winchester P94 which was first created by the legendary Smitty, the blacksmith of the Adytum, Boneyard in 2161, who was also the only one able to improve the Winchester P94 into a turbo version at that time, with a higher rate of fire.
The following is based on Fallout Tactics and some details might contradict canon. |
Winchester P94 militaryEdit
In the military version, the company has downsized the weapon and revamped its design, making it a more portable energy rifle, complete with a stock, pistol grip and carry handle which can, presumably, also mount optics.End of information based on Fallout Tactics. |
Urban plasma rifleEdit
This plasma rifle is a lightweight urban warfare weapon[4] created by REPCONN Aerospace for the US Army based on engine parts from the failed Z43-521P - 'Green Bean' plasma-powered rocket. Like the AER9 laser rifle, it uses a microfusion cell as its power supply. It taps into the cell, essentially a small fusion reactor, to produce a toroid of plasma that is ejected down a superconducting barrel.[2] In contrast to the Winchester P94, it does not have the electromagnetic claws.
As of 2277, these plasma rifles can usually be found in use by Enclave soldiers on the East Coast. By 2281, they can be found less commonly throughout the Mojave Wasteland.
- For the unique plasma rifle in Fallout 3, see: A3-21's plasma rifle.
- For the unique plasma rifle in Fallout: New Vegas, see: Q-35 matter modulator.
- For the cut content plasma rifles in Fallout: New Vegas, see: Plasma rifle always crit and Plasma rifle weak.
- For other versions in Fallout Shelter, see: rusty plasma rifle, tuned plasma rifle, focused plasma rifle and amplified plasma rifle.
- For the unique plasma rifle in Fallout Shelter, see: Mean Green Monster.
V.32 Quantum plasma modulation matter injection rifleEdit
Fallout New Vegas Walkthrough
Version: 32
Status: Failure
Notes: While v.32 didn't have the power yield of the v.31 or v.30, we managed to increase the stabilization threshold by approximately 27.35%. This is promising, however we still have yet to come up with a solution for the matter inversion issues.[8]
V.33 Quantum plasma modulation matter injection rifleEdit
Version: 33
Status: Failure
Notes: Lab destroyed. Data Lost.[8]
V.34 Quantum plasma modulation matter injection rifleEdit
Version: 34
Status: Failure
Notes: Interesting. I'm not sure where we got this data from, it is a completely different direction from what we've been working on. We managed to cycle the matter inversion using a polarized quantum spin. I think that we solved the issue with the Compensation field, I have high hopes for the next weapon.[8]
V.35 Quantum plasma modulation matter injection rifleEdit
Also known as the Q-35 matter modulator, the V.35 Quantum plasma modulation matter injection rifle was created by REPCONN Aerospace engineers as part of 'Project: Quantum Plasma Modulation Matter Injection Rifle,'[8] a research program overseen by Colonel Moretti of the US Army,[5] who was looking for a replacement for the aging plasma rifle designs, most importantly the Winchester P94.[4][6] The prototype was created by a team of engineers under the lead of Senior Staff Engineer Xuan Duong, using design specifications stolen from Poseidon Energy for the canceled plasma rifle project SEMELE, along with data recovered from a sabotaged REPCONN launch.[5]
This data allowed REPCONN to create a functional prototype after thirty-four failures. While prototype materials make it unsuitable for prolonged field use, the Q-35 has a longer refire rate on average - but a more consistent delay between shots, an increase in active bolt charge time, increased accuracy and a 30% increase in bolt energy.[8]
When the prototype was completed, unknown individuals conspired with REPCONN CFOJulia Masters to intercept and secure the prototype while it was in transit to the Department of Defense.[9]
Multiplas rifleEdit
The multiplas rifle (a portmanteau of 'multiple' and 'plasma') is based on the urban plasma rifle design. It is a sort of 'plasma shotgun,' firing three rounds of plasma in a volley, at the cost of a massive drain on the microfusion cell.
Plasma gunEdit
This plasma weapon is similar in design to the urban plasma rifle, though it differs slightly in appearance. It is highly modular, being available in pistol, rifle, scattergun, sniper, and flamethrower configurations. Unlike other plasma weapons, it utilizes plasma cartridges for ammunition.
Electric plasma rifleEdit
The following is based on Fallout: Brotherhood of Steel and has not been confirmed by canon sources. |
The electric plasma rifle appears only in the city of Los and the Secret Vault. It's to be manufactured using technology contained in the Secret Vault. It's equipped by the most important ghouls of the Church of the Lost and some super mutants of Attis' army.
Turbo electric plasma rifleEdit
The following is based on Fallout: Brotherhood of Steel and has not been confirmed by canon sources. |
The turbo electric plasma rifle is a upgraded version of the electric plasma rifle, and is found only in the Secret Vault. It's to be manufactured using technology contained in the Secret Vault. It's equipped by the most important super mutants of Attis' army and by the champion of the Gladiator Pit in Los, the wasteland stranger.
ReferencesEdit
- ↑ 1.01.1In-game description for the plasma rifle in Fallout, Fallout 2 and Fallout Tactics. [1][2][3]
- ↑ 2.02.1Research Note - Plasma rifle, Fort Independence terminal entries. [1]
- ↑ 3.03.1Chris Taylor interview for Vault13.net. [1]
- ↑ 4.04.14.24.3Cover of Future Weapons Today. [1]
- ↑ 5.05.15.2Inter-office Correspondence #3458503 - REPCONN headquarters terminal entries. [1]
- ↑ 6.06.1From Arcade Gannon's dialogue files - 'Plasma rifles. They were intended to replace the P94 plasma caster. There was some corporate espionage going on between Poseidon Energy's Project SEMELE and whatever was going on here.'
- ↑In-game description for the turbo plasma rifle in Fallout and Fallout 2. [1][2]
- ↑ 8.08.18.28.38.4Q-35 Release Notes - REPCONN headquarters terminal entries. [1]
- ↑Encrypted Message - REPCONN headquarters terminal entries. [1]
Fallout New Vegas Multiplas Rifle
For an overview of plasma rifle models throughout the Fallout series, see Plasma rifle. |
|
The quantum plasma modulation matter injection rifle, version 35[1] (or simply Q-35 matter modulator) is a prototype and unique version of the plasma rifle in Fallout: New Vegas.
- 3Variants
Background[editedit source]
Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells or heavy energy cells, which find numerous applications in military and industrial fields. The bolts form into toroids in the plasma chamber, which are then sent down a superconducting barrel,[2][3][4] propelled by, and in some models stabilized by electromagnetic claws upon exiting it.[5] However, the plasma bolt chamber can be hotwired in order to accelerate the bolt formation process, effectively turbocharging the rifle.[6] The primary damage mechanism of plasma rifles is thermal transfer, causing serious burns to soft targets and melting hard ones. In extreme cases, the plasma can cause spontaneous dissolution of the target, including separation of soft tissues from hard ones or wholesale molecular destabilization that turns the target into a viscous green fluid.[7]
Initially, the weapon was a bulky, industrial plasma caster, manufactured by Winchester Arms; while it performed admirably, it was expensive and required specialized training to use. However, later developments for the United States Army would lead to a more compact design that was cheaper to produce and easier to train for, perfectly suited for urban warfare.[8]
Also known as the Q-35 matter modulator, the V.35 quantum plasma modulation matter injection rifle was created by REPCONN Aerospace engineers as part of the Quantum Plasma Modulation Matter Injection Rifle project,[1] a research program overseen by Colonel Moretti of the United States Army,[9] who was looking for a replacement for the aging plasma rifle designs, especially the Winchester P94.[8][10]
The prototype was created by a team of engineers under the lead of Senior Staff Engineer Xuan Duong, using design specifications stolen from Poseidon Energy for the canceled plasma rifle project Semele, in conjunction with designs from their own plasma engine, the failed quantum matter modulator of the Z43-521P rocket. Poseidon data allowed the REPCONN team to rectify issues with matter inversion by using a polarized quantum spin, simultaneously solving the issues with matter conversion in the Heisenberg compensation field, enabling the creation of the first prototype of a new line of plasma weapons.[9]
With the data from the SEMELE project, REPCONN was finally able to create a functional prototype after thirty-four failures. While prototype materials make it unsuitable for prolonged field use, the Q-35 has a longer refire rate on average - but a more consistent delay between shots, an increase in active bolt charge time, increased accuracy and a 30% increase in bolt energy.[1]
When the prototype was completed, unknown individuals conspired with REPCONN's CFO Julia Masters to intercept and secure the prototype while it was in transit to the Department of Defense.[11]
Characteristics[editedit source]
It can be repaired using plasma rifles. Instead of using 2 microfusion cells like the standard model, the Q-35 matter modulator only uses 1. Its rate of fire is about 2x faster than plasma rifles, and it degrades slower than a regular plasma rifle. It also has about 50% extra DPS. It cannot be modded since its plasma bolts already have similar velocity to that of a regular plasma rifle upgraded with a magnetic accelerator. It also has a dark red and black color scheme as opposed to the normal grey; interestingly enough, the micro-fusion cells used as ammunition also follow the color scheme and appear red and black. This causes the cells to appear similar to electron charge packs.
Variants[editedit source]
- Plasma rifle, the common variant.
- Van Graff plasma rifle, a plasma rifle given to Silver Rush guards.
- Multiplas rifle, a plasma shotgun that fires three bolts at once.
Comparison[editedit source]
Plasma Rifle Fallout New Vegas
Name | Type | Dmg/shot | DPS | Att/sec | Crit mult | Crit dmg | Spread | AP cost | Ammo | Ammo cap | Weight | Item HP | Value | Stat Req. | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Plasma rifle | Energy rifle | 47 | 65.8 | 1.4 | x2 | 47 | 0.2 | 30 | Microfusion cell | 24 | 8 | 75 | 1300 | Energy Weapons:25 Strength:3 | Uses 2 MFC per shot |
Q-35 matter modulator | Energy rifle | 40 | 96 | 2.4 | x2 | 63 | 0.2 | 28 | Microfusion cell | 12 | 7 | 250 | 3000 | Energy Weapons:25 Strength:2 | - |
Van Graff plasma rifle | Energy rifle | 32 | 44.8 | 1.4 | x2 | 32 | 0.2 | 30 | Microfusion cell | 24 | 8 | 75 | 1300 | Energy Weapons:0 Strength:3 | Uses 2 MFC per shot |
Multiplas rifle | Energy shotgun | 105 | 105 | 1 | x1 | 35 | 1.5 | 35 | Microfusion cell | 30 | 7 | 50 | 2500 | Energy Weapons:50 Strength:3 | Uses 3 MFC per shot |
Location[editedit source]
REPCONN headquarters, behind the very hard locked door at first floor. The very hard terminal next to the door can also be used. Note: Not always a very hard locked door. Also, in lieu of finding keycards or terminals to upload your facial profile to, it is possible to covertly kill all Mister Handy 'Mobile Facial Scanners' without setting off the alarms—however, you must kill them before they talk to you! The other Mister Handy models can be avoided or destroyed without alerting security provided you are not witnessed or told to vacate the premises in 30 seconds.
It can also be accessed without 100 Science or 100 Lockpick by going directly to the second floor. Look for the door that says 'Enter Repconn Headquarters Main Office Floor'. There will be a hole in the ground and you can jump down and the Q-35 matter modulator will be levitating in its storage case. To get back out if you do not have the skill levels mentioned above, you can just climb back up the rubble and back into the second floor. Additionally it is possible to obtain the weapon by going to the third floor and searching the brief case found near the Brotherhood of Steel paladin's corpses, it contains a keycard which grants access to the room with the Q-35 matter modulator.
Notes[editedit source]
- Prior to patch 1.2.0.314, the Q-35 dealt 32 points of damage on normal hits.
Behind the scenes[editedit source]
The Q-35 matter modulator is a reference to the Illudium Q-36 Space Modulator, a space blaster used by Marvin the Martian, and was named by Akil Hooper.[12]
Bugs[editedit source]
- PCPlayStation 3Xbox 360 Often, the gun will not be found floating in the middle of the capsule as shown in the images below. It will be on the floor beside the container.
- PC May crash game when placed in the purchasable weapons trunks in the Lucky 38 Presidential Suite.
- PlayStation 3 The gun may be wedged in the wall making it difficult to retrieve but if you just go up against the wall in third person you can aim at the ground and grab the gun. Another option is to use C-4 to move the gun until you can grab it.
- PlayStation 3 When placing the weapon on the floor, it will become invisible making it hard to find in open spaces. Text still appears asking whether or not to pick it up.
- PlayStation 3 Sometimes the gun will appear stuck in the bottom of the container making it difficult to get. Sometimes leaving the building then reentering will fix this.
- Xbox 360 If picked up, the gun could cause problems with loading game, when loading a game, console reads 'cannot open file because there are some mods that cannot be held', ruining the entire accounts playing ability.
Gallery[editedit source]
Videos[editedit source]
Sounds[editedit source]
https://fallout.gamepedia.com/File:Wpn_plasmarifle_fire_2d_02.ogg | https://fallout.gamepedia.com/File:Wpn_plasmarifle_reloadpt1.ogg |
https://fallout.gamepedia.com/File:Wpn_rifleplasma_jam.ogg |
References
- ↑ 1.01.11.2REPCONN headquarters terminals; Terminal, Q-35 Release Notes
- ↑Fallout and Fallout 2 item description: '{1500}{}{Plasma Rifle}'
'{1501}{}{A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. Min ST: 6.}'
Fallout Tactics: Brotherhood of Steel item description: 'name_plasmaRifle = {Plasma Rifle}'
'desc_plasmaRifle = {A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of ionised gas down a superconducting barrel. Powered by Micro Fusion Cells.}'
(PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2), and Items.txt) - ↑Fort Independence terminals; Research Terminal, Research Log - Plasma Rifle
- ↑Research Note - Plasma rifle
- ↑Chris Taylor interview for Vault13.net
- ↑Fallout and Fallout 2 item description: '{23300}{}{Turbo Plasma Rifle}'
'{23301}{}{A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. Min ST: 6.}'
(PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2), and Items.txt) - ↑Weapon behavior in the game.
- ↑ 8.08.1The cover of the Future Weapons Today periodical as seen in Fallout: New Vegas has a section prominently promoted entitled 'Urban Plasma Rifles.'
- ↑ 9.09.1REPCONN headquarters terminals; Terminal, Inter-office Correspondence #3458503
- ↑The Courier: 'What kind of prototypes?'
Arcade Gannon: 'Plasma rifles. They were intended to replace the P94 plasma caster. There was some corporate espionage going on between Poseidon Energy's Project SEMELE and whatever was going on here.'
(Arcade Gannon's dialogue) - ↑REPCONN headquarters terminals; Terminal, Encrypted Message
- ↑Joshua Sawyer on Formspring March 24, 2012: 'Is the Q-35 Matter Modulator from F:NV named after the Illudium Q-36 Space Modulator?
I believe so. That item was named by Akil Hooper, who designed REPCONN HQ.'
|