Torchlight 2 Classes Skills
The point I am getting at is it isn't always the bow user, and I don't think Outlander is going to take the title. From the few skills that I have tried so far, Embermage has some ridiculous damage potential. I will have to play both classes more, but so far the Outlander doesn't even come close. Before delving into the skill trees, just note this: The ‘Engineer’ is seemingly the hybrid class of Torchlight II. One tree covers heavy AoE damage while another covers ranged attacking and support through summons. The final skill tree managed to turn the Engineer into a damage absorbing tank with fairly low soloing ability. Classy Classes - Use any Skill on any Class This mod opens up for a wide variety of cool, powerful, fun and bizarre builds. Play as your favourite class and tap into the Skill Trees of all the other classes. With 84 active skills and 36 passive skills available, this mod will take you to the Upper Class.
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With this build, most enemies are dead before they reach you.
This Outlander kills at range while keeping enemies at bay.
The build offensively rules with Long Range Mastery, Akimbo, Marksmanship, Dual Wielding, huge amount of Strength, and of course, Dual Pistol.
It keeps enemies at distance with Rune Vault, Bramble Wall, and Repulsion Hex.
Finally, it is supported by Shadowlings, Stone Pact, Share the Wealth and Dodge Mastery.
Stats
Strength (325 Stat Points)
Put massive points on this stat to deal huge amount of weapon and critical hit damage.
Dexterity (120 Stat Points)
Why only 120 Stat points?
Too much dexterity plus Charge, Dodge Mastery and Share the Wealth won’t add more to dodge chance.
You get more critical hit chance from Charge, Share the Wealth and Outlander armor set.
Finally, you will get more dexterity from Outlander armor set.
Vitality (50 Stat Points)
You’re going to need some vitality if planning to play elite difficulty.
Skills
Warfare (40 Skill Points)
Rune Vault (10 Skill Points)
Your active skill for escaping danger, it allows you to move away backward leaving enemies blinded and knockback.
Long Range Mastery (15 Skill Points)
Permanently increases the range and damage of your pistol.
Max this skill first.
Akimbo (15 Skill Points)
Permanently increases the damage and chance to execute with pistol. It allows your Outlander to often strike with both pistol even without focus stats.
Max this skill first.
Lore (31 Skill Points)
Bramble Wall (5 Skill Points)
This skill keeps your enemy at range distance.
Just put 5 skill points for resource efficiency.
Dodge Mastery (10 Skill Points)
It increases your dodge chance permanently. This is helpful since the build only distributes 120 stat points to dexterity.
Poison Burst (1 Skill Point)
A single point is enough to put some chance to deal poison damage when you kill enemy.
Share the Wealth (15 Skill Points)
The passive shares your charge benefits to you and your allies.
It makes your character stronger and your allies thankful for your presence.
Sigil (61 Skill Points)
Repulsion Hex (5 Skill Points)
The hex pushes back enemies that draw too near, keeping them at bay.
Skill has chance to cause flee and interrupt on enemies.
Stone Pact (15 Skill Points)
Overall defensive skill for the whole party providing health recovery, bonus to all armor, and damage reflect back on attacker.
A must have for the group.
Shadowling Brute (15 Skill Points)
The Shadowlings summon will take care of melee combat for you. Having some companion divides your enemies making your Outlander lesser prone to damage.
Brute is your main companion powered by Death Ritual to increase its damage more and makes it always available.
Shadowling Ammo (11 Skill Points)
Put all your remaining skill points here.
It grants chance to spawn Shadowling Bats when you kill enemy.
The passive skill allows you to spawn multiple Shadowlings that can swarm enemies.
The skill complements with Death Ritual passive.
Death Ritual (15 Skill Points)
The passive power up for your Shadowlings, it increases their damage and summon duration.
Spell Tome
Spell: Haste
The spell allows you to move and attack faster.
Mainly, what I like about the spell is the movement speed bonus and the cooldown.
Tome: Marksmanship
Permanently increases the power of your range weapon.
Tome: Dual Wielding
Permanently increases the power of your pistols as long as it is dual wielded.
Tome: Animal Handling
Torchlight 2 Classes Guide
The tome permanently powers up your pet and shadowlings.
Torchlight Ii Classes
Equipment Affixes Priority
Dual Wield Pistol
The main required equipment for this build is to dual pistol. The most high end weapon of course is recommended.
Health stolen on hit
Having health stolen on hit is a must for survival. You need it for insurance even the build has the skill to keep enemies at range distance.
Attack speed
Torchlight 2 Skill Guide
Attack speed increases your damage per second and health stolen on hit.
Critical hit chance
More critical hit chance is still welcome for this build to let you damage more.
Bonus power to pet and minions
Don’t forget to power up your companion because they contribute really well to your survival.
© 2014 Arc Sosangyo
thank you for your response i love this build has it also been tested for elite
I'm new to action RPGs and I'm gonna try this build soon, just wanted to ask why didn't you take rapid fire?
This is my first full play through on Torchlight 2 believe it or not, I was always a Diablo/POE/Grim Dawn guy.
I must say though, this build is simply fantastic, blasted my way through the campaign with absolutely no problem. Currently working on Map Works right now, but only lvl. 55 so I still have a ways to go.
Well done sir.
Thnaks a bunch, I was building a really messy Outlander with some skills I hadn't used for a while, and then I was always swithching from Cannons to Pistols; it was bad. Let's see what I can do with this! ;)
Thank you so much for this guide, I was really at a loss on how to build my outlander and make her an effective player.