Doom 3 Texture Mod

Posted on by admin
Doom 3 Texture Mod 7,3/10 5841 votes
Doom

Edit: Many many thanks to Carl Kenner for all his hard work on the .020 release, and for handling bugfixes and compiling this release while I was on vacation!

Mod

Additions:

QuakeCon style teleport. ( jkchng )

Doom 3 Mods

Oct 13, 2011 - So you want to mod DOOM 3 and get incredible graphics? Well you came. Next your going to want to download both wulfens texture pack. The hi-res Pk3 version of the Doom3 Retro texture pack has been released. And can be found HERE! This version has all the hi-res textures, including brightmaps, brightmap animations, skies, and some requested pentagram decals. I think getting this right will be important. I played a few mods with Doom 3 textures and while they were very impressive, the assets more often than not looked strange when put side by side with older textures. Also, Doom 3 has a looot of textures so it might be a good idea to focus on just a few textures for now.

Fixes from v 0.020

Fix issue #107: use other hand for movement.
Fix issue #97: Fix talking waking monsters.
Fix issues 100 & 106: Change language detection to use sound files. Issue #100 and Issue #106
Fix issues #113 and #27: Fix timing issues.
Improve issue #27:Disable ASW and make it a menu.
Improve issue #103: Fix loading old savegames with different scripts.
Fix crash loading 020 save games, and allow old versions.
Loading RBDoom savegames works now.
'Fix' loading script objects of different sizes.
Fix save and load menus.
Adjust installer, Readme, and other docs for v 0.21 Alpha.
Work Around Movement Popping.

EDIT:
Known issue: After saving a game it might appear greyed out in the load game list and be unable to find it. To fix this issue, either use this console command before opening the load game menu, or exit the program and restart it:
testSavegameEnumerate
This issue is fixed in the next version.